View-Master - UI/UX
For this project I developed User Experience, User Interface, and Digital Design for use in all View-Master Apps.
This was an interesting experience for me as it was the first time I had ever done UI/UX for a VR (Virtual Reality) experience. At the beginning of this project there were not many VR apps out and no standards had been developed for good UX in VR. Our interface was one of the first mainstream apps to utilize features such as gaze navigation and the floor menus, allowing users to navigate without the use of physical buttons.
The View-Master user experiences include:
• Out of Viewer User Flow - Traditional App UX
• In Viewer User Flow - Augmented Reality
• In Viewer User Flow - Virtual Reality